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Friday, January 29, 2010

Jordon's Post #9

We are at the final stage of our project. All that is left to do is mess around with the lighting and add some portals into the level. Our goals have not changed and we are moving forward as planned. One problem that did come up was that we had to turn the collision off on our big vine so that the player could climb it. To fix this we put a blocking volume around the vine. We also added small vines to the big one so that the player can see that you are able to climb it.
Right now everything is working normally and we are just tweaking a few things such as the lights and level optimization. I think we only have two more assets to add into the level and they are both just for extra flare.
Most of my time has been spent in Unreal messing with the lights. I also imported my ice spikes into the level and they are looking good. Chris was finally able to finish off the boss room for our level and I must say that he did any awesome job. It looks great and I can't wait for us to show it to the class.
Lionell (Leo) is doing a great job as usual adding in our assets in key areas. He has also been of great help advising me as I place the lights into the level. Chris showed up big this week by finishing off the boss room. He did a great job lighting and placing the models into his portion of the level. I am doing OK right now. I had to give up on a couple of my models because they were taking to long to keep exporting again and again because they would not work. I am doing a good job of adding the lights to the level in order to capture the feel of our game. My major problem was organization of the texture files. That is why my textures were not showing up on my models. It was just dumb mistakes on my part. As a whole however, our group is working very well together. I think our project will be in the top three in the class for sure!

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