First of all its great to be back at work on our level after a week off. I hope everyone in the group got a lot of rest because we are about to come down to the final stretch of the class.
At this point our group is working on digging out the level in Unreal. Its hard work, but Chris and I have finished more than half of the dig so far. Chris is about to take the level home for the weekend and finish it. I could improve on getting my models and textures to Chris faster. I say this because we are already almost done digging out our level and Chris has only been supplied with two or three textures to choose from.
Our goals did change slightly because for some odd reason I thought this milestone was due on Tuesday. Now we can take more time and care in digging out our level which is great.
The only problem that came up this week was getting our assets to Chris so that he may work on the level over the weekend. Lionell and I solved this problem by working on half of the level on my computer and then pooling all of our assets, maps, and packages onto Lionell's flashdrive.
Our projects is going smoothly at the moment, but I will have to wait until Tuesday to see what Chris has done. Our team is doing a great job of finishing our assets ahead if time. This is really great for the person who is digging out the level because they can go full speed ahead without having to stop for any reason.
Our biggest problem has been getting all of our ideas to look and feel the way we had originally planed them. When first digging out a level in Unreal it is important to remember that everything will look bland and blockish until you add the models to it. I have finished all of my minor models in 3Ds Max, but I have one major one left. Once I have modeled the walkway for our large open room I will be done with modeling.
All team members are still performing at a high level in my opinion. Barring a few minor confusions our group all seems to be on the same page. I am pleased with the direction our group is headed and I can't wait until Tuesday to see what Chris has come up with.
Friday, January 8, 2010
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