At this point our group has just turned in our design doc and gave a presentation about our concept. I feel that we did a good job of clearing up any questions regarding our concept. At this point we are starting to create the textures and models for our level. Our goals haven't changed yet, but when we get our grade for the design doc we will have to tweak it a bit I'm sure.
The major problem that sprang up this week was that we had to hustle to get our presentation ready for Tuesday. It came down to the wire, but I pretty sure we put on a good show. Chris and Lionell were able to scan in all of their drawings and I was able to get everything printed out. The binder looked great in my opinion.
We are defiantly getting better at bouncing ideas off of each other. We usually get things decided within a couple of minutes instead of a half hour. We just need to start plugging away at our asset creation. That will be the deciding factor in our final grade. I already have some ice textures and rock models completed. I am working on cliff ledges and ice stalagmites at this point.
I think that we are doing a great job at this juncture. Now is the important moment where we must take our work from concept to tangible assets. Chris and Lionell have proven themselves to be great concept artist and I have shown that I am good at getting our ideas written out. Now we must see just how good we are at using the skills that we have gained in Photoshop and 3DS Max.
My job is to model the cliff ledges, rocks, stalagmites, bones, and treasure chests. I also am responsible for the textures for the ice, treasure chests, and bones. Chris is mostly responsible for working on the texture for the rocks, plants, and transporters. He will also have to model the sword and healing plant for our level. Chris and I will work on digging out the level in Unreal while Lionell will do a little more modeling than us. Lionell is responsible for modeling the plants, enemy placeholders, cave walls, and transporters. He will also be texturing some of the plants with Chris.
I think that this class has answered most of my questions so far. I also think that referencing the Unreal book will help us a lot. If there is one thing that the instructor could demonstrate to us to give us a little more help I would say that she should show us how to create a level that uses both indoor and outdoor areas effectively.
Friday, December 25, 2009
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