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Thursday, December 17, 2009

Jordon's Post #4

At this point our group is beginning to work on our design document for our level. We have the maps and flowcharts done as well as the asset list. I am confident that we are moving in the right direction although the road is rough. I think that if I had to improve my efforts in one way I would start to model and texture more so that we will be prepared in case something goes wrong later on.
Our project goals have changed slightly since last week. we all decided to get a little more ambitious with our level and actually model all of the cave walls in order to give them a rock feel. We also decided that we are going to at least place enemy placeholders in the level to show where combat would take place. I think that this would be a great idea, although I did stress to the group how important it was to get the basics done and solid.
One problem that did come up was our asset list. The group had a small amount of trouble deciding what was worth putting on the list as well as what was the highest priority. we solved this problem by organizing our stuff into things the level absolutely needs and "Jello" stuff. In the end we came up with a pretty good list.
Our group had no problems handing out rolls because we have already completed some of the models and textures. We all compromised and came up with what projects best fit our talents. For instance, Chris is really good with the Wacom tablet so we agreed that he should do the difficult textures. I am assigned to mostly model with some textures on the side.
Our group is working great together as usual. One advantage that we have is that we are all cool with each other outside of this class therefore it is easy for us to compromise with each other. I think that they trust me to do my best work and i trust them to do the same.
we are coming up on the meat of the class, where we move beyond just concept and into creating the level. before we get into that we are going to have to give this design doc all we've got!

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